The data
collection techniques and analyses for NFL games have greatly improved with the
use of Big Data, thus creating a very technologically savvy Super Bowl. This
use of big data has allowed for a vast collection of data on NFL teams and
players, granting them opportunities to review and improve on their games.
Additionally, this improvement in data collection and usage has not only
provided benefits to NFL coaches and players, but it has also allowed for
advertisers and NFL fans to capitalize on this useful info.
I found it
interesting that most of the “online chatter” about the Super Bowl takes place
after the game. It is important for advertisers to realize this, because Super
Bowl advertisements are extremely expensive ($5 million for a 30 second time
slot). Because online ads are cheaper in cost, readily available, and easily
sharable, they serve as a great opportunity for advertisers to capitalize on.
However, will this make television advertisements less appealing or even
obsolete? In a recent article entitled, "Companies Release Super Bowl Ads to Maximize Exposure," The New York Times discussed how several major companies, such as
Budweiser and LG Electronics have already released their game-day ads in hopes
of establishing an audience base, emphasizing the strong competition among advertisements during the Super Bowl.
Marr also discussed how big data indicated that social media users discuss more
about the brands, half-time shows, and commercials than the Super Bowl game
itself. This is also especially important for advertisers to realize; this
information may change the way they market their brands on TV or even remove
their ads on TV to focus on online marketing. Lastly, it is important to know that
the use of big data can indicate when an NFL player suffers a damaging injury,
due to the sensors on players’ helmets and pads. This use of big data could
potentially alleviate the “concussion problem” that threatens the wellness of
professional football players. According to Frontline's article, "The NFL's Concussion Problem Still Has Not Gone Away," and over the 2013 and 2014
NFL seasons, 306 players have suffered a total of 323 concussions. Players have
also been known to return to playing without missing a game and fully
recovering. The use of big data and sensors on players would potentially help solve this
problem.
Marr
discussed the issues with the Microsoft tablets and their connectivity issues,
yet he did not discuss how the tablets actually affected the coaches and the
NFL players. The article did not address if the tablets helped or hurt the NFL
teams and their strategies. The article also did not discuss how the use of Big
Data in Super Bowl is any different than previous Super Bowls. Lastly, Marr did
discuss how Big Data allowed marketers to discover how influential online
advertisements were after the Super Bowl. However, he overlooked how Big Data
could be used to advertise on television.
http://www.forbes.com/sites/bernardmarr/2016/02/03/how-the-super-bowl-uses-big-data-to-change-the-game/#20c0efd471e4
http://www.nytimes.com/aponline/2016/02/02/us/ap-us-super-bowl-ads-glance.html?ref=topics&_r=0
http://www.pbs.org/wgbh/frontline/article/the-nfls-concussion-problem-still-has-not-gone-away/
http://www.forbes.com/sites/bernardmarr/2016/02/03/how-the-super-bowl-uses-big-data-to-change-the-game/#20c0efd471e4
http://www.nytimes.com/aponline/2016/02/02/us/ap-us-super-bowl-ads-glance.html?ref=topics&_r=0
http://www.pbs.org/wgbh/frontline/article/the-nfls-concussion-problem-still-has-not-gone-away/
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